![]() ![]() ![]() This causes small explosions relative to the number of projectiles an enemy is hit with and also sets them on fire. The Firestorm shoots bullets that do light damage but can also be ignited with additional input from the player. That is, until I got my hands on the real gem in the bunch: The Firestorm Revolver. Both took on the role as a one-two punch in just about every firefight, and the upgrade mechanic made certain that I never felt like they were irrelevant once I got my hands on something new and shiny. While those may end up being the lesser tools in your arsenal, the shotgun and assault rifle compensate as robust mainstays. These elements feel like they belong in a sandbox with more objects and enemies to throw around, but in Rage 2 they feel out of place. The Grav Dart gun, for instance, allows you to send enemies flying into each other or other objects, while the Nanotrite ability Vortex sends you or your enemies flying into the air. Unfortunately in Rage 2, these inclusions feel like feeble attempts to do the same. Some of the weapons and abilities feel as if they belong in Avalanche’s Just Cause series, a franchise notorious for giving players the tools to completely wreck the sandbox open world. While the core powers are wonderful to use, you’ll quickly find that not all powers and weapons are created equally. You can use Slam to smash into the ground and tear groups of enemies to bits or Focus, which starts as a way to locate enemies and objectives, to destroy explosive barrels and take down enemies with a mere thought. None of these weapons would be as engaging without quality sound design and Rage 2 gets solid marks here with one major misstep If you strictly follow the main story, there are large chunks of the map you’ll never even touch. As you start to seek those out, you’ll uncover bandit camps, sentries, mutant encampments, and more along the way. For instance, you can use the focus ability to show where all the Arks are via beams of light. The full introduction offers up various things that urge you not to rush through the game. The door to the world is then kicked open, and you’re able to step out and tackle things at whatever pace you desire. The opening moments introduce you to a conflict that ends with you being the last person capable of saving the wasteland’s denizens from destruction and the Nanotrite powers are the key reason why. Rage 2 casts you as either a male or female ranger, one of the few people left that can use a special set of abilities via molecular robots called Nanotrites. It’s all about the destination destruction, not the journey. ![]()
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